Raymarched Hero
Build a raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, orbiting slowly and sphere-traced per pixel in a fragment shader — rendered full-screen at 60fps as a single self-contained index.html.
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Build a raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, orbiting slowly and sphere-traced per pixel in a fragment shader — rendered full-screen at 60fps as a single self-contained index.html.
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Manifest IDexample-webgl-raymarched-hero